Why was warhammer discontinued?

The death of Warhammer Fantasy Battles has shocked and saddened many gamers over the years. Age of Sigmar, the game that replaced it, is a very different experience, but why did the original game have to end? After more than thirty years of bringing joy to gamers around the world, why was Warhammer discontinued? Was it due to waning interest? Was it because of a failed MMO? Or was there something else at play? In this blog post, we’ll discuss the reasons why Warhammer Fantasy Battles had to come to an end, and what it means for the future of games. We’ll also explore the influence of Tolkien on the game, and whether or not the MMO ever had a chance of success. By the end of this post, you’ll have a better understanding of why Warhammer Fantasy Battles ended and what the future holds for the hobby. So, let’s get started.

Why was Warhammer discontinued?

Warhammer Fantasy Battles (WFB) was a popular miniature wargaming system created by Games Workshop that was around for more than 30 years. Unfortunately, it was discontinued in 2015 and replaced with Age of Sigmar. This left many fans of the game scratching their heads and wondering why Warhammer Fantasy was put to rest.

The Decline of Warhammer Fantasy

The primary reason for the discontinuation of Warhammer Fantasy was its declining popularity. Over the years, the game had become increasingly complex and difficult to learn, making it increasingly difficult for new players to enter the hobby. The rules were also outdated and the game was no longer selling well. This lack of interest and sales ultimately led to its demise.

The Introduction of Age of Sigmar

In 2015, Games Workshop released Age of Sigmar as the replacement for Warhammer Fantasy. This new game was meant to be simpler and easier to learn, as well as more visually appealing. It also focused on smaller scale battles and had a more streamlined approach to gameplay. Overall, Age of Sigmar offered a much more accessible and enjoyable experience for new players.

The Death of an Era

The discontinuation of Warhammer Fantasy was certainly a sad event for many fans of the game. After all, it had been around for over three decades and had developed a very loyal following. However, it was ultimately the right decision for Games Workshop. The game was no longer selling well and was in need of a major overhaul. Age of Sigmar offered a fresh start and gave the game a much needed boost in popularity.

Warhammer Fantasy Legacy

Although Warhammer Fantasy is no longer around, it still has a legacy that lives on. Many of the characters, races, and storylines from the original game were brought over to Age of Sigmar, so fans of the original game can still enjoy those aspects of the game. Additionally, many of the rules and concepts from the original game were used in the development of Age of Sigmar.

Conclusion

Ultimately, the discontinuation of Warhammer Fantasy was due to a decline in popularity and sales. Although it was a sad event for many fans of the game, it was ultimately the right decision for Games Workshop. Age of Sigmar offered a much more accessible and enjoyable experience for new players, as well as bringing over many of the characters, races, and storylines from Warhammer Fantasy. The legacy of the game still continues to this day, and many fans of the original game can still enjoy playing Age of Sigmar.

Why did Warhammer MMO fail?

The Warhammer Online: Age of Reckoning (WAR) was a highly anticipated Massively Multiplayer Online Role-Playing Game (MMORPG) that was released in 2008. Despite being developed by a highly experienced studio and having a large budget, WAR was unable to make a lasting impression on the gaming community and quickly faded into obscurity.

So what went wrong? There are a few key factors that contributed to Warhammer’s failure, the biggest of which being its attempt to be a “WoW Killer.” Developed by Mythic Entertainment, WAR was designed to directly compete with the massively successful World of Warcraft (WoW). This resulted in a game that had a few unique features, but ultimately felt like a clone of the game it was attempting to rival. This lack of originality resulted in a product that lacked the “wow” factor and failed to capture the imaginations of gamers.

Lack of Endgame Content

When WAR launched, it was severely lacking in endgame content. This meant that players who had reached the maximum level and were looking for new content to explore were confronted with a dead end. This was a major problem as endgame content is what keeps players engaged and coming back for more.

Game-Breaking Bugs & Balance Issues

In addition to the lack of endgame content, the game was plagued by game-breaking bugs and class balance issues. These issues were not addressed quickly enough, and many players felt that the developers were not taking their concerns seriously. This resulted in players becoming frustrated and leaving the game in droves.

Unrealistic Goals

The final nail in the coffin wasMythic Entertainment’s unrealistic goals. The developers wanted Warhammer to be a “WoW Killer” and overtake the game in popularity. This was an incredibly lofty goal, and one that was ultimately doomed to fail. Not only was WoW already an established game with a large, loyal fan base, but it was also being actively updated and improved. This meant that any attempts to outshine it were eventually doomed to fail.

Ultimately, the failure of WAR can be attributed to a combination of factors. It was unable to capture the imagination of gamers due to its lack of originality, and its developers had unrealistic goals that were doomed to fail. The game was also plagued by game-breaking bugs and class balance issues that were not addressed quickly enough, resulting in players becoming frustrated and leaving. All of these factors combined to create a product that failed to make a lasting impression on the gaming community.

Is Warhammer Online still active?

Warhammer Online: Age of Reckoning (WAR) was a fantasy MMORPG that was released back in 2008 for Microsoft Windows and in 2009 for Mac OS X. Developed by Mythic Entertainment and published by Electronic Arts, WAR was based on the tabletop game Warhammer Fantasy.

At its peak, WAR had a large and dedicated fan base, but unfortunately, it was shut down in 2013 due to declining player numbers and a lack of financial support. Since then, many fans have asked if WAR is still active in any form.

Return of Reckoning: A Private Server

Since at least 2014, an active private server called Return of Reckoning has been run by fans, and it remains active as of August 2022. Return of Reckoning is a completely free-to-play server with no subscription fees and no microtransactions. It runs on the Gamebryo engine and is based on the original WAR game files, so it looks and feels just like the original game.

Return of Reckoning offers players a chance to experience the classic WAR game with all the same features, classes, and activities as the original game. It also supports custom content, such as additional dungeons, items, and even new races.

The Warhammer Community

The WAR community is still very active today, with a thriving community on social media, forums, and fan sites. There are also many fan-run events and tournaments, such as the annual Warhammer Online Championship Series (WOCS).

The community also continues to expand, with new players joining every day. This is largely due to the popularity of Return of Reckoning and the dedication of the fan base.

At first glance, it may seem like WAR is no longer active, but in reality, the game is still very much alive and kicking. Thanks to the dedicated fans who run the Return of Reckoning private server, players can experience the classic game with all the same features and activities as before.

In addition, the WAR community is still very active and continues to grow. This is a testament to the passionate fan base and shows that the game still has a lot of life left in it.

What is the oldest MMO still running?

The massively multiplayer online (MMO) genre of gaming has become increasingly popular over the years, with more and more titles being released every year. But which of these games is the oldest one still running? The answer might surprise you: the oldest MMO still running is Furcadia.

Furcadia is a free-to-play massively multiplayer online role-playing game (MMORPG) developed by Dragon’s Eye Productions in 1996. It was the first game to heavily encourage modding and let users build virtual worlds for themselves. It was also one of the first freemium online games, allowing players to purchase additional content.

The History of Furcadia

Furcadia was created by Tom Cat and Catty, two computer programmers who were inspired by the MUDs (multi-user dungeons) of the 1980s and 90s. This game was designed to be an interactive virtual world where players could explore, create, and interact with others. The game was initially released as a shareware title in 1996, but was later released as a full featured freemium game in 2000.

Since its launch, Furcadia has become increasingly popular and is now one of the longest running MMORPGs in the world. In fact, Furcadia holds the Guinness World Records title for the longest continuously running social MMORPG. The game has also been praised for its vibrant community and unique graphical style.

What Makes Furcadia Unique?

Furcadia is unique in that it has no set story or plot. Instead, players are encouraged to create their own stories and explore their virtual world. The game also features a variety of tools that allow players to customize their characters and the world around them. Players can create their own maps, write scripts, and even design their own virtual items.

In addition to being able to customize their characters, players can also join different guilds. These guilds can be used to form friendships, work together on projects, and even participate in special events. The game also features an active community forum where players can discuss the game, ask questions, and find out more about the game.

Furcadia is an old MMORPG that is still going strong today. The game has been praised for its vibrant community, unique graphical style, and its ability to let players customize their characters and the world around them. Furcadia is an excellent example of an MMO that has managed to remain popular even after decades of being around. If you’re looking for an MMORPG that has been around for a while and still has plenty of active players, Furcadia is definitely worth checking out.

Is mmorpg a dying genre?

MMOs, or Massive Multiplayer Online games, have been a staple of the gaming community for over two decades, and the genre shows no signs of slowing down. While some argue that MMORPGs are a dying genre, the facts show that the genre is still going strong and is expected to continue to grow over the next few years.

The Current State of MMORPGs

The current state of MMORPGs is that they remain popular with gamers worldwide. According to a 2020 report by Newzoo, MMORPGs accounted for nearly 10% of all PC game revenues in 2019, up from 8% in 2018. This is a significant increase, as MMORPGs had previously been steadily declining since their peak in 2013.

The most popular MMORPGs in 2020 include World of Warcraft, EVE Online, Guild Wars 2, RuneScape, and Final Fantasy XIV. Each of these games has millions of active players and continues to be popular year after year.

Why MMORPGs Aren’t Dying

There are several reasons why MMORPGs are not a dying genre. The first is that the games continue to evolve with the times. Developers are constantly improving their games with new content, updates, and expansions. This keeps players engaged and coming back for more.

Another reason why MMORPGs are still popular is that they offer a unique type of gaming experience. Unlike other genres, such as first-person shooters or battle royale games, MMORPGs offer players a persistent world where they can interact with other players and work together to complete quests and explore new areas. This type of social gameplay is something that can’t be found in other genres.

Finally, MMORPGs have been around for so long that they have become ingrained in the gaming culture. There are countless stories and memories associated with these games, and players are often drawn back to the genre due to nostalgia.

The Future of MMORPGs

The future of MMORPGs is looking bright. In 2021, the expansion continues at significant levels as projections report that the MMO sector will increase by a CAGR of 9.5% between now and 2025. Not bad for a dying category.

This growth is being driven by the increasing popularity of mobile gaming, as well as the emergence of new, more immersive gaming technologies such as virtual reality and augmented reality. These technologies are allowing developers to create more immersive, interactive worlds that appeal to a wider audience.

The MMORPG genre is far from dead, and the future looks bright for the genre. Developers are continuing to create new and exciting content, and new technologies are allowing players to experience more immersive worlds than ever before. As long as developers continue to innovate and players remain engaged, MMORPGs will remain a staple of the gaming community for years to come.

Is Warhammer inspired by LOTR?

The Lord of the Rings (LOTR) has inspired fantasy worlds and stories for generations, but it is not the only source of inspiration for the popular game and universe of Warhammer. The world of Warhammer draws from a variety of sources, including Tolkien’s Middle-earth, Robert E Howard (Conan the Barbarian) and Michael Moorcock, as well as history, particularly European history.

The Influence of Tolkien

The influence of Tolkien on the world of Warhammer is undeniable. Many of the races featured in the game, such as Elves and Dwarfs, have their roots in Tolkien’s works. Similarly, the creatures that inhabit the Warhammer universe, such as Orcs, Goblins and Trolls, are also derived from Tolkien’s writings.

Tolkien’s influence on the game is also seen in the geography of the world. The world of Warhammer is divided into several distinct regions, such as the Empire, the Badlands and the Dark Lands, which are all reminiscent of Tolkien’s Middle-earth.

The Influence of Robert E Howard

The influence of Robert E Howard is also seen in the world of Warhammer. Howard’s works, particularly his stories about Conan the Barbarian, were an important source of inspiration for the game. The game features a variety of barbarian characters, such as the Orcs, who are all inspired by Howard’s works.

The world of Warhammer also features a variety of magical artifacts, such as swords and rings, which are reminiscent of the magical items featured in Howard’s stories. The characters in the game also have a variety of magical powers, such as the ability to cast spells, which can be traced back to Howard’s works.

The Influence of Michael Moorcock

The influence of Michael Moorcock is also seen in the world of Warhammer. Moorcock’s works, particularly his stories about Elric of Melniboné, were a major source of inspiration for the game. The game features a variety of characters, such as the Chaos Warriors and the Vampire Counts, which were inspired by Moorcock’s works.

The world of Warhammer also features a variety of magical creatures, such as dragons and undead, which can be traced back to Moorcock’s stories. The game also features a variety of magical items, such as rings and swords, which were inspired by Moorcock’s works.

The Influence of History

The influence of history is also seen in the world of Warhammer. The game features a variety of characters and creatures which are based on historical figures and events. For example, the game features the Empire, which is inspired by the Holy Roman Empire, and the Skaven, which are based on the rat plague that devastated Europe in the Middle Ages.

The game also features a variety of weapons, such as swords and bows, which are based on historical weapons. The game also features a variety of armor, such as plate armor and chain mail, which are based on historical armor.

The world of Warhammer draws from a variety of sources, including Tolkien’s Middle-earth, Robert E Howard (Conan the Barbarian) and Michael Moorcock, as well as history, particularly European history. These sources have all contributed to the richness and depth of the world of Warhammer and have helped to make it one of the most popular games in the world.


In the end, the discontinuation of Warhammer Fantasy Battles was a necessary move for Games Workshop, and in many ways, it opened up a new era for the company and its loyal fans. Age of Sigmar has become a popular, successful game that allows players to explore a new setting, new rules, and new mechanics. With Age of Sigmar, players are able to create their own stories and explore a fantasy world that holds almost limitless possibilities.

Although some fans may still miss the classic Warhammer Fantasy Battles, the new Age of Sigmar provides a unique experience that is sure to keep fans of the game engaged and entertained for years to come. In the end, the death of Warhammer Fantasy Battles was necessary in order to give way to Age of Sigmar and all the new possibilities that it holds.