101 Facts About Half-Life

The first game in the half-life series was released in 1998 and the first game ever built by American video game developers valve corporation it’s also an appropriate description of my existence on earth so far thanks to addictive video games like this number two shortly after.

  • ‘Half-life’ became the highest selling first-person shooter of all time. It was released in 2011 and became the first-ever video game to sell 10 million copies in its first week of release. It is also the highest-selling video game in the history of the video game industry.
  • The symbol number six back to half-life has been seen strong up to some posts in the shape of the symbol number five. The symbol has also wormed its way into another valve series left for dead in the first game. A number of security doors throughout the game are labelled security 7g in reference to sector 7g of the springfield nuclear power plant.
  • The first game to use the world opponent network an online gaming service that would go on to be bought and operated by valve before shutting down in 2004, half-life was the first game. The game was so popular that other games were so popular it was bought by Valve and shut down in 2004.
  • Half-life’s protagonist freeman is famously thought to be mute and when I say famously I of course mean incorrectly half-lifes playstation 2 manual pooh-poohs this theory with an image of freeman’s black mesa acceptance letter which makes reference to a recent telephone conversation which doesn’t explicitly say he spoke but it’d have to be a pretty persuasive hummer number 11.
  • The game’s fictional military unit also uses a range of real-life. The whistling sound that precedes artillery bombardments in the game actually comes from recordings of 1930s anti-aircraft artillery specifically the german flak 88 because nothing says fun easter egg like world war ii killing machines number 15.
  • The names on the lockers and foot lockers are the surname of the design team behind each game such as dario casalli ken burdwell and bretton eric. lockers include two books called the 37th mandala and the orchid eater which are the names of two books written by one mark laidlaw the shameless self-promoter who also wrote half-life number 18.
  • Actor Gordon Ramsay’s niece has revealed that he has that photo number 19. “It’s not entirely weird that he’s my uncle,” she said. “I’m sure that’s never been abused,” she added. Ramsay is known for his role in the TV series ‘Gordon Ramsay’.
  • Valve has announced that it’ll be releasing ‘Half-life: Dreamcast’, the sequel to its 2000 game ‘Half Life 2’. The game, which was originally scheduled to be released in 2000, was cancelled due to changing market conditions. Valve also announced that the game will feature a new single-player mission, which will be available as a downloadable content (DLC) for the game.
  • The game’quiver’ was originally built on the engine from 1997’s quake 2 using code from other games in the quick series which supported direct 3d hardware and skeletal animations. However, following a dismal e3 demo in 1997 they delayed the release by a year and decided to essentially start over according to the valve employee handbook the game was deemed not good enough to ship.
  • Half-life 2’s easter egg is the appearance of g-man in the game as he appears at random points seemingly haunting. He appears eight times in the original and 15 times in Half-Life 2. In the original game, he appeared eight times, while in the sequel, he appears 15 times.
  • Video game company empire has named ‘Half-Life 2’ as the greatest ever video game character. The game was originally released as part of the orange box with half-life 2 so that barely even counts really number 31 the german release of the game resulted considerably to avoid a usk 18 rating which would have essentially made it unsellable the result was a game where all the enemies you fight are just robots.
  • The gonarch, the head crab’s final phase of life cycle, was originally intended to be a ball but was later cut from the final game along with its phallic symbol, Valve revealed. It was originally supposed to be an enemy who was supposed to grab the player with the tentacles before rogering them to death but was still present in the game files.
  • Gabe Newell has revealed that he himself was the final boss of half-life one when designing the big buddy. He revealed that the valve employees were trying to think of something really scary and the answer was having a baby which must have been great for his pregnant wife to hear what resulted was the knee length.
  • Researchers at the University of California, Berkeley have developed a new AI that can detect the smell of enemy corpses for up to 30 seconds after their death. The AI also has the power to resurrect a teammate if they find it dead number 38. It can also detect nearby food from scent naturally.
  • The zentraedi tactical battle pod or polyrobo for those who don’t have the time to read that many words was a robot model designed to test the capabilities of half-life’s gold source engine with high polygon bone-based animations. It was inspired by the battle pod of the same name in the 1982 anime series super dimension fortress macross.
  • The face of valve co-creator gabe newell number 44 the gluon gun may look familiar to movie buffs who may also recognize its entity name weapon underscore egon a reference to ghostbuster egon spangler whose proton pack is a clear inspiration for this weapon number 45. in 2012 just seven years after it was announced in true val fashion the fan made black mesa was released.
  • Valve’s ‘Half-Life 2’ was released in 2004 as a stand-alone game and was later released as a half-life mod in 2003. The game’s developers were hired by Valve to remake ‘quake’, the first game in the series, as a Half-Life mod and eventually being released in 2003.
  • In the freeman pontifex level of half-life 2 there’s a zombie who will simply toss back any grenades that are thrown at it slightly out of character for a zombie that probably because this was caused by a misfiring script that the developers just found too funny to correct number 52.
  • Valve’s ‘Half-Life 2’ writerchet falasek has revealed that the g-man in the game is actually the great grandfather of alex vance. falasek further said that the ‘g-man’ is from the future and is also a great grandfather to alex. “He’s also the great-grandfather of [alex] which really sounds their whole chemistry and makes a lot of fan fiction even more gross,” falasek added.
  • ‘Half-Life 2’ has become the first video game to cross the 55 million-mark in sales. The game, which was released in 1995, was the first to feature a playable character named ‘G-man’. The first game didn’t have specific voice credits so G-man has no official name at all until half-life 2.
  • During the early development of the game, the game’s data called monk underscore death 07 suggested they’d not only planned to knock him off but had also thought of at least half a dozen ways to do it number 60 when the player meets ex-black mesa guard and blue ship. It’s believed that father gregory was initially planned to be killed off in the raven home level.
  • ‘Half-life 2’ protagonist barney clown in the game said, “I’m cursing that’s how he speaks this is in fact a reference to a beer that barney owes.” This actually calls back to the first game when one of the stock security guard phrases was catch me later and I’ll buy you a beer number 61.
  • Nintendo has released an early version of the script for its upcoming video game ‘Super Smash Bros 64’. The script was intended to highlight how much the world had changed while eli vance was in stasis but was ultimately switched out for the shorter creepier intro ‘Nintendo 64’, as per reports. It also covered the 10-year stasis period with a lighter tone.
  • Half-life 2’s retail version will require product activation through steam which prohibited many players who were still using proxy servers. There were so many attempts to activate products in the release dates that the system was causing inundated delays for many players number 66 after half-life being set entirely within the black mesa research facility valve wanted to give the second game a more global feel.
  • ‘Half-Life 2’ was released in 2003 at the age of 16. The game’s source code was leaked by a 16-year-old hacker named axel gem. The leak only revealed to the public that the leak was caused by the leak of the complete source code by teenage hacker axel gems.
  • The story of ‘Half-Life 2’ is based on a seven-hour war that took place between the combine forces and the post-residence cascade portal storms on the planet eli vance. The war lasted for seven hours and was the longest battle in the game’s history. The battle took place after the combine took over the planet and turned their sights on the multiverse.
  • Missing leg number 72 towards the end of the water hazard chapter when the player is cruising across the waters of map d1 underscore canals underscore 13 on his tricked-out air boat. In the game number 73 the manhack arcade was an area in city 17 that would have been revealed as a pretty black mirror-esque secret about the vicious flying bus source that led the arcade its name before being axed from the game.
  • Valve’s half-life 2 was released in 2005 as part of the portal series number 75. The game was originally to include a spiritual successor to the first game’s black ops commandos the combine assassins were femme vettel who wore prosthetic footwear to aid their acrobatic attacks however when their enemy type was cut her footwear was upcycled into shells advanced knee replacement.
  • Gabe Newell, the creator of ‘Half-Life 2’, has revealed that the game’s third instalment would’ve been called ‘half-life 3’. “Probably better name for it would have been half-life 2 episode 1,” he added. “If anyone’s still waiting on that third game announcement firstly get a hobby and secondly it would appear you’ve already had it number 79,” he further said.
  • Valve has revealed that they were working on a half-life episode centred around ‘ravenholm’ when ‘Return to Ravenholm’ was being developed. It’s unclear whether these would have been two separate episodes or whether valve just wanted to see who would make the better game. This would’ve introduced the magnetic gun so the answer is obviously this one number 81 after episode 1’s climactic train crash.
  • The law of physics number 82 at one point wasn’t meant to receive any firearm but the gravity gun until well into city 17. so the player had to rely more on alex which they did but at the expense of well fun which playtesters thought was quite an important thing for a video game to have.
  • A randomly triggered dog to start shaking his head so they added a line where alex double checks you did the math right and dog responds with a sad shake of the extension that can be loosely described as his head number 85. when you’re walking through the dark scary tunnel in episode 1 if for some stupid reason you decide to turn your torch off alex will prank you.
  • The first episode of ‘Half-Life: Alex’, the sequel to the first game in the series, has been released. The episode contains a conversation between two resistant soldiers where one admits he misses the combine and the braincast and they lament that everyone’s a doctor but me which seems like an unfair complaint when you literally haven’t trained to be a doctor number 89.
  • Valve has revealed that pumpkin was used as a placeholder graphic for the magnuson device during development because it was the exact shape and size they wanted it to be. It was eventually bibbidi-bobbidied onto the final product but you can still find pumpkin easter eggs in the house one of the advisors is sleeping in number 92 half-life 2’s episodic sequels are made using an upgraded version of valve’s source engine.
  • Valve has announced that the first half-life game since 2007 will be released in 2020. The game will be called ‘Half-life: Alex’ and it’ll be the first game in the series to be released entirely in vr. The game’s release date has not been announced yet but it’s expected to release in 2020.
  • ‘Half-life 2’ creator David Spaver has said that the game will be a prequel set between the first two games. “While alex is a prequel he recommends players finishing episodes one and two before playing it for reasons that will become clear as you progress number 99,” he added. Spaver further said the campaign will be on par with the length of the first game.
  • ‘Half-Life 2’ developer Valve has announced that the game will feature a new playable character named ‘eli’, who will be voiced bymoses black number 100. The game was built on valve’s new source 2 engine although it’s valve so don’t expect a source 3. gian passed away in 2017 so he won’t be able to return as eli.
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